== Created Using Wizards of the Coast D&D Character Builder ==
Damakos, level 14
Tiefling, Warlord (Marshal), Infernal Strategist
Warlord Option: Combat Leader
Commanding Presence Option: Resourceful Presence
Rejected Inheritance (Bluff class skill)
FINAL ABILITY SCORES
STR 20, CON 13, DEX 11, INT 18, WIS 10, CHA 19
STARTING ABILITY SCORES
STR 16, CON 12, DEX 10, INT 14, WIS 9, CHA 14
AC: 28 Fort: 27 Ref: 25 Will: 26
HP: 90 Surges: 8 Surge Value: 22
Bluff +18, Diplomacy +16, History +16, Intimidate +19
Acrobatics +6, Arcana +11, Athletics +11, Dungeoneering +7, Endurance +7, Heal +7, Insight +7, Nature +7, Perception +7, Religion +11, Stealth +8, Streetwise +11, Thievery +6
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Tiefling Racial Power: Infernal Wrath
Warlord Feature: Inspiring Word
Warlord Attack 1: Furious Smash
Warlord Attack 1: Opening Shove
Warlord Attack 1: Hammer Formation
Warlord Attack 1: Relentless Wounding
Warlord Utility 2: Shake It Off
Warlord Attack 5: Situational Advantage
Warlord Utility 6: Inspiring Reaction
Warlord Attack 7: Phalanx Assault
Warlord Attack 9: Teachable Moment
Warlord Utility 10: Instant Planning
Infernal Strategist Attack 11: Deceiver’s Ploy
Infernal Strategist Utility 12: Flexible Authority
Warlord Attack 13: Defensive Offense
Level 1: Unbalancing Wrath
Level 2: Imaginative Reaction
Level 4: Scion of the Gods
Level 6: Weapon Expertise (Spear)
Level 10: Saving Inspiration
Level 11: Fight On
Level 12: Infernal Might
Level 13: Imperious Majesty
Level 14: Insightful Preparation
Point Blank Trident +3 x1
Screaming Hide Armor +3 x1
Amulet of Double Fortune +3 x1
Recoil Shield Light Shield (heroic tier) x1
Iron Armbands of Power (heroic tier) x1
Burning Gauntlets (heroic tier) x1
Casque of Tactics (heroic tier) x1
== End ==
Aisle of a Dying Dream
Damakos was born in the Ranathi Archipelago, on a forgotten island with no name. During the Shadegate war, the Bael Turathi found a gate there, and built a fortress to guard against its use by Arkhosian forces. During the war, both the gate and the fortress were destroyed, leaving only ruins.
The tieflings deserted the nameless isle, leaving its ruins undisturbed until after the Race Wars. Not satisfied with the Treaty of Danemis, several hundred Ranathi warriors settled there, rebuilt the fortress, and began preparing for the rebirth of Bael Turath, along with the final destruction of Tychea. (which they still refer to as Arkhosia) For half a millennium they have trained, made offerings to the gods, and waited for a sign. But their numbers have not increased since they arrived, the gods have given them no omens, and the restoration of Bael Turath has not come.
A generation ago, General Pelaios found a new source of guidance for his followers. He married a tiefling warlock and prophetess, Kallista, who often received signs and portents from her Far Realm patrons. Kallista’s omens were, for the most part, too vague to be helpful, but she also gave Pelaios a son, Damakos, and told him he would be a mighty leader in the great battle which lay ahead. Like any good prophetess, Kallista knew how to tell someone what they wanted to hear, and the General was convinced the “great battle” she spoke of was the one for which he had spent his life in preparation.
As Damakos grew up, Pelaios trained him in the ways of battle, and how to lead the soldiers of Bael Turath. Kallista taught him to look for guidance from her deity, Ioun, and to seek truth in tomes of the past as well as omens of the future. Then she vanished one night, called away, as she had warned her son would happen, by her Far Realm patrons. Damakos had to continue his studies alone.
The histories of Bael Turath which Damakos read were contrary to everything the General had told him. But Damakos felt duty-bound to fight along his father’s side and support his vision of conquest. Although his heart wasn’t in it, and he knew their day of triumph would never come, Damakos stayed on the island. He planned to bide his time, reason with Pelaios, and in time convince him to follow another course. But then, the nightmares began.
Night after night, Damakos awoke in a cold sweat, terrorized by visions of war. But in his nightmares, Damakos didn’t see Bael Turath fighting with Arkhosia – he saw the armies of both Ranath and Tychea swept away by vast hordes of invaders from the Far Realm. He soon came to recognize these nightmares for what they were – omens of the future, and a warning that Ranath would be doomed if he did not act.
He explained the dreams to Pelaios as visions sent by Kallista, and for all he knew, that may have been the truth – although they assumed being swept away to the Far Realm was a fatal misadventure, Damakos and Pelaios didn’t know for certain whether she was dead or alive. And if she was alive in the Far Realm, who would know better what its foul armies were planning, and who else would she warn? Pelaios reluctantly agreed that steps should be taken against the possiblity of war with the Far Realm.
They would not risk alerting the Far Realm’s spies within Kitara, however. Damakos would leave the island alone, under the pretense of having a disagreement with Pelaios. In the end, a few tieflings decided to follow Damakos. Although the General regretted losing him, he ordered that no one would harm his son, in the hope that he would return. But a few of his soldiers departed anyway, with the intent of punishing the alleged traitor, unaware of his true reasons for going away.
Now, Damakos travels the world in search of allies for the coming war against the Far Realm’s armies. Since he decided to act, the nightmares have become less frequent and terrifying, but they still haunt him from time to time. He is extremely cautious not to speak of his mission to the wrong people, lest the spies of the Far Realm find out what he is doing. And always, a small cadre of his own former troops are somewhere behind him, with the misapprension that he has betrayed their dreams of conquest.